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Despite his lack of education, Paulo was extremely intelligent. By the time I first saw him in September, he could barely speak English, while his comprehension of English was at a near-native level by February. As well, he got average grades in many other subjects by summer 1991, and had an amazing work ethic from day 1.
Despite his lack of education, Paulo was extremely intelligent. By the time I first saw him in September, he could barely speak English, while his comprehension of English was at a near-native level by February. As well, he got average grades in many other subjects by summer 1991, and had an amazing work ethic from day 1.
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尽管两人起初相处融洽,但当时安哥拉内战仍在持续,他们的关系在保罗出生后迅速恶化。若昂对克里斯蒂娜非常粗暴,1989年她和保罗偷偷登上了一艘开往纽约的船。们除了衣物什么都没带之后,他们在纽约流浪了几个。然而,与克里斯蒂娜的第一段婚姻非常相似一个男人在人行道上发现了她,并提出带她去家。克里斯蒂娜本想拒绝,但考虑这可能是保罗过上正常生活的唯一机会,她还是勉强接受。两人于1990年底结婚,当时9岁的保罗于9开始在我的小学上学。第二段婚姻远比第一段成功得多保罗经常说他的“新爸爸”约瑟夫对克里斯蒂娜和他都很好。此外,克里斯蒂娜终于当地一家超市找到了一工作,而她的父亲约瑟夫则是一名律师
尽管保罗没有受过正规教育却极其聪明份我第一次见到他时,他几乎不会说英语,但到了月,他的英语理解能力已经接近母语水平。此外,到1991年夏天,他其他许多科目上也取得平均成绩,并且从第天起就展现出惊人的工作热情
 
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Paulo didn't have many friends in his first few months at school, both due to his upbringing and the fact that his comprehension of English was very poor. However, in late January 1991, I approached him. He was very shy and awkward at first, although quickly warmed up, and became one of my best friends by the end of the year. From this point onward, we spent a lot of time together, from eating together, playing games together, and even doing work together. He also taught me a small amount of Portuguese, which was funny because I still have no idea how to speak it. Throughout middle school, we also got into frequent trouble. Although many other kids tended to get in trouble as well, we were especially troublesome. From harmless pranks such as [[Wikipedia:Ding dong ditch|ding-dong ditching]] to outright theft, we did it all. We were lunatics. Almost everyone looked up to us.
Paulo didn't have many friends in his first few months at school, both due to his upbringing and the fact that his comprehension of English was very poor. However, in late January 1991, I approached him. He was very shy and awkward at first, although quickly warmed up, and became one of my best friends by the end of the year. From this point onward, we spent a lot of time together, from eating together, playing games together, and even doing work together. He also taught me a small amount of Portuguese, which was funny because I still have no idea how to speak it. Throughout middle school, we also got into frequent trouble. Although many other kids tended to get in trouble as well, we were especially troublesome. From harmless pranks such as [[Wikipedia:Ding dong ditch|ding-dong ditching]] to outright theft, we did it all. We were lunatics. Almost everyone looked up to us.
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保罗刚上学那几个月朋友不多,这既是因为他的成长环境,也因为他英语理解能力很差。然而,在1991年1月底,我主动接近了他。起初,他非常害羞且笨拙,但很快便放开了,到年底时成了我最好的朋友之一。从那时起,我们经常在一起,一起吃饭、玩游戏,甚至一起做作业。他还教了我一点葡萄牙语,这很有趣,因为我至今仍不会说葡萄牙语。在整个中学时期,我们也经常惹麻烦。虽然其他很多孩子也容易惹麻烦,但他们比不过我们。从无害的恶作剧(如[[Wikipedia:Ding dong ditch|叮咚沟]])到公然盗窃,我们什么都干过。我们简直疯了。几乎所有人都对我们极其厌恶。
保罗刚上学那几个月朋友不多,这既是因为他的成长环境,也因为他英语能力很差。然而,在1991年1月底,我主动接近了他。起初,他非常害羞且笨拙,但很快便放开了,到年底时成了我最好的朋友之一。从那时起,我们经常在一起,一起吃饭、玩游戏,甚至一起做作业。他还教了我一点葡萄牙语,这很有趣,因为我至今仍不会说葡萄牙语。在整个中学时期,我们也经常惹麻烦。虽然其他很多孩子也容易惹麻烦,但他们比不过我们。从无害的恶作剧(如[[Wikipedia:Ding dong ditch|叮咚沟]])到公然盗窃,我们什么都干过。我们简直疯了。几乎所有人都对我们极其厌恶。
 
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Our life got flipped around in late 1995, when we suddenly noticed a random set of stairs appearing in the middle of our high school. Nobody was looking, so we decided to run up them… Big mistake. We tripped, and got trapped in [[The Backrooms]]. As [[Level 0]] separates wanderers, I was no longer with Paulo, and he was no longer with me. Paulo was such a good friend of mine that I started crying. This was one of the first times I had ever cried. Paulo told me he cried too. After a few hours of moping around and trying to hold back tears, I eventually noclipped into [[Level 1]] by accident. I appeared right next to Paulo, and I soon came to the realization that I was extremely dehydrated.
Our life got flipped around in late 1995, when we suddenly noticed a random set of stairs appearing in the middle of our high school. Nobody was looking, so we decided to run up them… Big mistake. We tripped, and got trapped in [[The Backrooms]]. As [[Level 0]] separates wanderers, I was no longer with Paulo, and he was no longer with me. Paulo was such a good friend of mine that I started crying. This was one of the first times I had ever cried. Paulo told me he cried too. After a few hours of moping around and trying to hold back tears, I eventually noclipped into [[Level 1]] by accident. I appeared right next to Paulo, and I soon came to the realization that I was extremely dehydrated.
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1995年末,我们的生活发生了翻天覆地的变化。当时,我们突然发现高中校园中央出现了一组随机的楼梯。因为周围没人注意,我们决定跑上去……大错特错了。我们绊倒了,被困在了[[后室]]。由于[[Level 0]]会将流浪者分开,我不再和保罗在一起,他也不再和我在一起。保罗是我的好朋友,我哭了起来。这是我第一次哭。保罗告诉我他也哭了。在闷闷不乐地走了几个小时,努力忍住眼泪后,我最终意外地切入了[[Level 1]]。我出现在保罗旁边,很快我们便意识到自己严重脱水。
1995年末,我们的生活发生了翻天覆地的变化。当时,我们突然发现高中校园中央出现了一组随机的楼梯。因为周围没人注意,我们决定跑上去……大错特错了。我们绊倒了,被困在了[[后室]]。由于[[Level 0]]会将流浪者分开,我不再和保罗在一起,他也不再和我在一起。保罗是我的好朋友,我哭了起来。这是我第一次哭。保罗告诉我他也哭了。在闷闷不乐地走了几个小时,努力忍住眼泪后,我最终意外地切入了[[Level 1]]。我出现在保罗旁边,很快我们便意识到自己严重脱水。
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As soon as I saw Paulo again, I felt as if I was revitalized. I was no longer crying, and I no longer had a desire to mope around. For him, it only took a few minutes to noclip out of [[Level 0]] and come to his senses. Not long after he escaped, he found a man wearing a white shirt with “[[M.E.G.]]” written on it, who gave him a brief guide on how to survive in [[Level 1]]. Although we now know this was merely an official of [[The M.E.G.]], Paulo thought he looked suspicious, and was hesitant to believe him. However, Paulo decided to risk it and trust him. He picked up a bottle of [[almond water]] from a crate, and immediately drank it. Although he was prepared for the worst, the [[almond water]] made him feel energized, and took away a large part of his stress. After this, he folded a shirt he found in another crate and used it to carry more bottles of [[almond water]]. By the time I noclipped in, he had nearly 10 bottles.
As soon as I saw Paulo again, I felt as if I was revitalized. I was no longer crying, and I no longer had a desire to mope around. For him, it only took a few minutes to noclip out of [[Level 0]] and come to his senses. Not long after he escaped, he found a man wearing a white shirt with “[[M.E.G.]]” written on it, who gave him a brief guide on how to survive in [[Level 1]]. Although we now know this was merely an official of [[The M.E.G.]], Paulo thought he looked suspicious, and was hesitant to believe him. However, Paulo decided to risk it and trust him. He picked up a bottle of [[almond water]] from a crate, and immediately drank it. Although he was prepared for the worst, the [[almond water]] made him feel energized, and took away a large part of his stress. After this, he folded a shirt he found in another crate and used it to carry more bottles of [[almond water]]. By the time I noclipped in, he had nearly 10 bottles.
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再次见到保罗时,我感觉自己仿佛重获新生。我不再哭泣,也不再有消沉的念头。对他而言,只需几分钟就能从[[Level 0]]中穿墙而出,恢复理智。在他逃脱后不久,他遇到一个穿着白衬衫、上面写着“[[M.E.G.]]”的人,那人给了他一份关于如何在[[Level 1]]中生存的简短指南。虽然我们现在知道这仅仅是[[The M.E.G.]]的一名官员,但保罗觉得他看起来很可疑,犹豫着是否要相信他。然而,保罗决定冒险一试,相信了他。他从板条箱里拿起一瓶[[杏仁水]],立刻喝了下去。虽然他做好了最坏的打算,但[[杏仁水]]让他感到精力充沛,减轻了他很大一部分压力。之后,他叠起在另一个板条箱里找到的一件衬衫,用它来装更多的[[杏仁水]]。等我切入时,他已经装了将近10瓶。
再次见到保罗时,我感觉自己仿佛重获新生。我不再哭泣,也不再有消沉的念头。对他而言,只需几分钟就能从[[Level 0]]中穿墙而出,恢复理智。在他逃脱后不久,他遇到一个穿着白衬衫、上面写着“[[M.E.G.]]”的人,那人给了他一份关于如何在[[Level 1]]中生存的简短指南。虽然我们现在知道这仅仅是[[The M.E.G.]]的一名官员,但保罗觉得他看起来很可疑,犹豫着是否要相信他。然而,保罗决定冒险一试,相信了他。他从板条箱里拿起一瓶[[杏仁水]],立刻喝了下去。虽然他做好了最坏的打算,但[[杏仁水]]让他感到精力充沛,减轻了他很大一部分压力。之后,他叠起在另一个板条箱里找到的一件衬衫,用它来装更多的[[杏仁水]]。等我切入时,他已经装了将近10瓶。


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We soon decided that the only way to live in this reality was to do exactly what we did at home: be lunatics. We had little love for “safe” levels such as [[Level 1]] or Level 11, we chose the dangerous ones. As a result, we soon entered [[Level 2]], and killed almost every entity we found. We eventually got bored by [[Level 2]], so we decided to go to [[Level 3]]. Then [[Level 6]]. Then [[Level 8]]. Perhaps uncoincidentally, we finally got defeated in [[Level 9]], after swarms of [[facelings]] surrounded a house we were resting in. They really are aggressive towards anyone who hurts other [[facelings]]. I don't really know how long we were in there, but an [[M.E.G.]] official eventually stepped in and saved us. We were soon taken to Level 11, which both of us thought was quite boring. Although the shops and restaurants there were nice, the level just felt too… empty.
We soon decided that the only way to live in this reality was to do exactly what we did at home: be lunatics. We had little love for “safe” levels such as [[Level 1]] or Level 11, we chose the dangerous ones. As a result, we soon entered [[Level 2]], and killed almost every entity we found. We eventually got bored by [[Level 2]], so we decided to go to [[Level 3]]. Then [[Level 6]]. Then [[Level 8]]. Perhaps uncoincidentally, we finally got defeated in [[Level 9]], after swarms of [[facelings]] surrounded a house we were resting in. They really are aggressive towards anyone who hurts other [[facelings]]. I don't really know how long we were in there, but an [[M.E.G.]] official eventually stepped in and saved us. We were soon taken to Level 11, which both of us thought was quite boring. Although the shops and restaurants there were nice, the level just felt too… empty.
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我们很快便决定,在这个现实中生存的唯一方式就是像在家时那样:疯狂地生活。我们对“安全”等级如[[Level 1]]或Level 11兴趣不大,而是选择了危险的等级。因此,我们很快进入了[[Level 2]],并几乎杀死了我们遇到的每一个实体。我们最终对[[Level 2]]感到厌倦,于是决定前往[[Level 3]]。接着是[[Level 6]],然后是[[Level 8]]。或许并非巧合,我们在[[Level 9]]遭遇了攻击,当时一群[[无面者]]包围了我们正在休息的一所房子。它们对任何伤害其他[[无面者]]的人都非常具有攻击性。我真的不知道我们在那里待了多久,但最终一位[[M.E.G.]]官员介入并救了我们。我们很快被带到了Level 11,但我们都觉得这里相当无聊。虽然那里的商店和餐馆都很不错,但这个层级真的...太空旷了。


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<span style="color:blue">One day, we made a discovery that would change our lives forever. In an old parking garage, we found an extremely strange car. A car with no model. A car with no engine. A car that probably shouldn't have even worked. In the end, we were lunatics. We decided to attempt to drive the car, and quickly found that someone can control it with thoughts alone. As we were lunatics, we decided to take the car back to our apartment, grab some essential items, and leave. We didn't even think about the car possibly running out of gas. As soon as we got to our apartment, we took some clothes, paper, and writing utensils, put the car in autopilot mode, and left before an [[M.E.G.]] agent realized what we were doing and tried to stop us. We assumed we would just find [[almond water]] along the way.</span>
<span style="color:blue">One day, we made a discovery that would change our lives forever. In an old parking garage, we found an extremely strange car. A car with no model. A car with no engine. A car that probably shouldn't have even worked. In the end, we were lunatics. We decided to attempt to drive the car, and quickly found that someone can control it with thoughts alone. As we were lunatics, we decided to take the car back to our apartment, grab some essential items, and leave. We didn't even think about the car possibly running out of gas. As soon as we got to our apartment, we took some clothes, paper, and writing utensils, put the car in autopilot mode, and left before an [[M.E.G.]] agent realized what we were doing and tried to stop us. We assumed we would just find [[almond water]] along the way.</span>
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<span style="color:blue">有一天,我们有了个将永远改变我们生活的发现。在一个旧停车场,我们发现了一辆极为奇特的汽车。一辆没有型号的汽车。一辆没有引擎的汽车。一辆可能根本就不该开动的汽车。最后,我们疯了。我们决定尝试驾驶这辆车,并很快发现仅凭意念就能控制它。我们真的疯了,决定把车开回公寓,拿上一些必需品,然后离开。我们甚至都没想过车可能会没油。一到公寓,我们就带上了些衣服、纸和文具,把车设置为自动驾驶模式,在一个[[M.E.G.]]特工发现我们在做什么并试图阻止我们的时候,我们离开了。我们以为沿途会找到一些[[杏仁水]]。
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<span style="color:blue">I don't know how long the drive was exactly, but it felt like it took literal years. Actual years. We didn't even know what our goal was, just that it was “something notable or interesting”. We could have been driving for a lifetime. If there was anything good going for us, it was that the car didn't seem to run out of gas. Unfortunately, it was extremely loud and couldn't break 100 kilometers per hour. The sun constantly beating down on us made us rarely sleep. These were the worst years of my life, and probably Paulo's too. We thought about turning around multiple times, but eventually decided against it. We were so far, how long until we see something exciting? Unfortunately, that was a while. </span>
<span style="color:blue">I don't know how long the drive was exactly, but it felt like it took literal years. Actual years. We didn't even know what our goal was, just that it was “something notable or interesting”. We could have been driving for a lifetime. If there was anything good going for us, it was that the car didn't seem to run out of gas. Unfortunately, it was extremely loud and couldn't break 100 kilometers per hour. The sun constantly beating down on us made us rarely sleep. These were the worst years of my life, and probably Paulo's too. We thought about turning around multiple times, but eventually decided against it. We were so far, how long until we see something exciting? Unfortunately, that was a while. </span>
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<span style="color:blue">我不知道这段车程究竟有多长,但感觉像是过了好几年,实实在在的好几年。我们甚至不知道我们的目的地是什么,只知道是“某个值得注意或有趣的地方”。我们可能已经开了一辈子了。如果说我们有什么值得庆幸的事情,那就是车似乎没有没油。不幸的是,它噪音极大,而且时速无法超过100公里。烈日持续地炙烤着我们,让我们几乎无法入睡。那是我一生中最糟糕的几年,可能对保罗来说也是如此。我们多次考虑过掉头,但最终还是决定继续前行。我们已经走了这么远,还要多久才能看到令人兴奋的东西呢?很不幸,那还需要一段时间。
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<span style="color:blue">The trip made us reconsider our lives a little. We almost decided to stop making short-sighted decisions, stop doing crazy things like this, stop being… lunatics. However, that was just who we were. We could not change. We must go onwards. When we weren't talking, sleeping, or eating, we were writing. Since we forgot to bring any electronic device to allow for communication in other parts of [[The Backrooms]], writing was pretty much the only activity we could do. It was fun. We did it before. Since we were only high schoolers, most of the writings were terrible, but it was still enjoyable for us.{{#tag:ref|The literature they supposedly wrote is currently lost, and the two have no explanation for why.}}</span>
<span style="color:blue">The trip made us reconsider our lives a little. We almost decided to stop making short-sighted decisions, stop doing crazy things like this, stop being… lunatics. However, that was just who we were. We could not change. We must go onwards. When we weren't talking, sleeping, or eating, we were writing. Since we forgot to bring any electronic device to allow for communication in other parts of [[The Backrooms]], writing was pretty much the only activity we could do. It was fun. We did it before. Since we were only high schoolers, most of the writings were terrible, but it was still enjoyable for us.{{#tag:ref|The literature they supposedly wrote is currently lost, and the two have no explanation for why.}}</span>
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<span style="color:blue">这次旅行让我们重新审视了自己的生活。我们几乎决定不再做出短浅的决定,不再做这样疯狂的事,不再做……疯子。然而,那只是我们本来的样子。我们无法改变。我们必须继续前行。除了说话、睡觉或吃饭,我们都在写作。由于我们忘了带任何用于与[[后室]]的其他地方进行交流的电子设备,写作几乎成了我们唯一能做的活动。这很有趣。我们以前也写过。由于我们只是高中生,大多数作品都很糟糕,但对我们来说仍然很有趣。{{#tag:ref|据称他们所写的文学作品目前已经丢失,两人没有解释原因。}}</span>


<span style="color:blue">Eventually, after what felt like years of driving and probably was, we saw a large red structure in the distance. I forced my foot onto the gas pedal, but the car didn't go any faster. This was the “interesting” or “exciting” thing we were looking for! The end was in sight, just a few more hours!</span>
<span style="color:blue">Eventually, after what felt like years of driving and probably was, we saw a large red structure in the distance. I forced my foot onto the gas pedal, but the car didn't go any faster. This was the “interesting” or “exciting” thing we were looking for! The end was in sight, just a few more hours!</span>

於 2025年8月13日 (三) 12:16 的修訂

Template:Class 1

Drone-captured image of Level 11's centre.

Level 11是後室的第12層,其外觀表現為一個近乎無限大小的城市。

描述

Level 11的外觀表現為一個無邊無際的城市,與前室中的許多城市相似。Level 11的建築包括摩天大樓、辦公樓、酒店、雜貨店、服裝店、停車場、醫院、教堂、紀念館等。這些建築的內部有時會出現異常,許多建築空無一人,儘管它們大多都配備了家具。在Level 11的建築中經常可以看到無面者在工作,以及在住宅中生活。這些無面者比其他層級的無面者要友好得多,因此,這該一現象被命名為「11號效應」。這一層的獵犬表現出與普通狗相似的行為,也被認為受到了「11號效應」的影響。除了家具,這些建築通常和前室中的建築一樣髒,儘管有些建築總是幾乎完全乾淨。 該層級的建築擁有多種異常特性,比如窗戶只顯示牆壁,門通向離地面數十米高的地方,卻沒有陽台或類似結構,樓梯通向無路可去的地方,建築能自我清潔,電梯內部沒有任何按鈕,門通向黑匣子,電梯不通往建築物的正確樓層,電梯通向牆壁,電梯不動,門在房間中央,窗戶和家具漂浮,重力為0的空間,等等。雖然建築能自我清潔可以用微生物分解來解釋,但更有可能它們是通過無法理解的方式清潔的,因為從未發現過能夠完全清潔建築的微生物。

雖然該層級上的結構大多雜亂無章,但每隔約100公里就會有一座發電廠,第一座發電廠位於該層中心周圍一個80公里乘80公里方塊的角落。這些發電廠似乎並未為該層提供多少電力,儘管它們具有高放射性。其中最具放射性的發電廠距離約500公里。它對周圍環境的影響如此之大,以至於現在被視為一個單獨的層級。發電廠80公里範圍內的任何地方都被認為是「毀滅禁區」的一部分。發電廠幾乎一直處於M.E.G.(The M.E.G.)的持續監視之下,以確保它們不會發生任何不良情況。 這座城市的街道幾乎總是空無一人。然而,據觀察,街道中間有雙黃線,還有人行道和各種路牌(大部分是英文的,不過層級中也有西班牙語的路牌)。儘管街道幾乎空無一人,但有時也能看到停在路邊的汽車。這些汽車大多破舊不堪,但也有一些狀況良好,被用作交通工具。這些汽車並非異常,可以修復。Level 11的大多數汽車來自其他層級。城市街道有一些異常特徵,比如部分路段被毀壞,部分路段穿入建築物等等。人行道也有類似的情況,有時會切入建築物的側面,突然中斷,甚至直衝雲霄。

該層級的街燈大多正常。雖然路燈幾乎總是熄滅的,但有時也會亮著,或者非常罕見地持續閃爍。這種閃爍的頻率通常不是恆定的,儘管有時會遵循某種規律,但這種情況非常少見。


Level 11自然資源豐富。杏仁水幾乎隨處可見,從自動售貨機、隨處可見的水瓶、舊車裡、商店裡、冰箱裡,到街頭小販的售賣。該層級的杏仁水每隔幾小時就會重新補貨。這使得Level 11在一點上與大多數其他後室層級截然不同:杏仁水幾乎毫無價值,通常會被出口用於交換更奇特的食物和飲料。幸運牛奶在Level 11也很常見,被用於各種食譜中,被視為美味佳餚。許多Level 11的居民將幸運之奶作為主要飲料。

儘管Wi-Fi通常不被視為一種自然資源,但在第Level 11中,Wi-Fi的覆蓋數量卻相當多。大多數Wi-Fi網絡的名稱由12個字符組成,包含隨機字母,偶爾也有數字。例如,在第11層的中心區域有3個網絡:一個名為「KmZNuoPLeMeA」,一個名為「MNBxZyDuALZr」,還有一個名為「fJmJsAILmeD1」。如果有網絡密碼,通常就是網絡名稱。例如,「MNBxZyDuALZr」和「fJmJsAILmeD1」沒有密碼,而「KmZNuoPLeMeA」的密碼就是網絡名稱。網絡的速度和安全性也各不相同。雖然據報道,第11層中心區域的所有網絡通常都「很快」,但越往外走,一些網絡的速度就越慢,故障也越多。你離中心區域越遠,就越有可能找到速度較慢的網絡。網絡故障多種多樣,從第一次嘗試連接失敗到最終跳轉到錯誤的網站。此外,你離中心區域越遠,不僅越有可能找到故障網絡,而且越遠的網絡往往故障越多。 Level 11的許多網絡並不安全。與訪問速度相似,靠近中心的網絡遠比遠離中心的網絡安全。網絡安全漏洞通常很嚴重,包括能夠遠程查看網絡中某人的搜索歷史和下載內容、竊取其文件、訪問其攝像頭以及遠程安裝惡意軟體。雖然其中大多數操作只能由連接到網絡的其他人完成,但其他操作(通常是由那些遠離中心的人執行的操作)則可以被任何人查看。不安全的網絡與速度慢且故障頻發的網絡之間似乎沒有任何關聯。由於存在非常嚴重的安全漏洞,M.E.G.建議,距離中心100公里以上的網絡應儘量少連接,而距離中心250公里以上的網絡則根本不應連接。對於高級M.E.G.成員來說,這是一項非常嚴格的措施,因為許多人因連接到這些網絡而被嚴重降級,甚至被踢出M.E.G.。然而,M.E.G.在這些不安全區域構建了網絡,將數據中繼回中心的網絡,因此遠離中心的人可以使用Wi-Fi。儘管如此,這些網絡並不常見,並且通常設有密碼保護,密碼不為M.E.G.高層或所述公寓的居民所知。在如此遙遠的區域,有些網絡的密碼存儲在公共資料庫中,供M.E.G.的註冊會員查看,儘管這種情況更為罕見。

雖然該層級在最初被發現時幾乎空無一人,但如今它已蛻變為人口最多的量子穩定層,若將無面者計算在內,人口數量超過1,000,000。如今的該層級與最初被發現時相比已截然不同。

事件和現象

儘管Level 11是一個非常安全的層級,但它與後室中的大多數層級一樣,也並非不存在異常現象。儘管有些人認為這些事件在某種程度上與Level 92上頻繁發生的事件有關,但這一觀點存在廣泛爭議。

「滾車」事件

「滾車」事件是11層最常見的現象,幾乎每次流浪者走進街道都會發生。這種事件中,一輛沒有任何可辨識品牌或型號的汽車會隨機滾到街上,然後停下。這些汽車通常是空的,但有時會載著異常的無面者,它們會在汽車停下後立刻下車,並在有人不再看它們時消失。這些無面者直線行走,無法與之互動,如果遇到障礙物,它們會撞到牆上或絆倒。如果流浪者與它們發生物理接觸,手臂會直接穿過它們,仿佛碰到空氣一樣。 這些車的來源尚不清楚,因為從未有人親眼目睹過它們的出現。然而,人們普遍認為它們是隨機出現的,有時出現在裡面的無面者也有著類似的起源。不過,這些車從不會出現在紅燈前,也不會在流浪者不在它們前方時出現。這導致一些人認為這些車是後室本身為了「懲罰」亂穿馬路者而創造的。這一觀點在後室的科學界引起了一些關注,儘管尚未被廣泛接受。 這些汽車過去曾導致一些人受傷甚至死亡。雖然大多數死亡事故的受害者是流浪老人或無面者,但也有一些年輕人因站得離汽車太近而喪生。這促使M.E.G.發布了關於在Level 11中禁止亂穿馬路的警告,並發布通知要求流浪者至少要等到綠燈亮起時再穿越馬路。如果無法做到這一點,他們建議儘快穿越馬路。

暗斑

暗斑是11級區域中第二常見的事件,僅次於「滾母汽車」事件。當Level 11的某個區域無人觀看時,就會發生暗斑事件,而且,該區域很少會完全變黑數分鐘。目前尚不清楚為什麼會發生這種情況,儘管黑色區域並不危險,也不會吸引笑魘。這些暗斑通常很小,有記錄以來最大的暗斑是一個面積約225平方米的正方形。這些事件使得一些人認為後室是一個模擬現實或電子遊戲,而暗斑的出現則是後室的代碼故障「故障」。然而,由於後室的異常特性,大多數人認為這些事件僅僅是巧合。

Screeching

在Level 11中,最罕見的事件之一是,偶爾會有一個隨機流浪者發出「尖嘯」聲,足以震聾附近的流浪者和無面者。這種聲音會持續,直到發出聲音的遊蕩者因此而爆炸。根據M.E.G.的說法,這種事件「大約每15年發生一次」。然而,這一說法並未得到普遍認同。反M.E.G.組織的科學家表示,這種事件至少每年都會發生,而M.E.G.只統計「已驗證」的事件,不包括「未驗證」的事件。他們這樣做的原因據說是為了鼓勵人們移民到Level 11,因為M.E.G.對Level 11的人口有著嚴格的控制。即使是不隸屬於M.E.G.的組織,也普遍認為這是一種「陰謀論」或「反M.E.G.宣傳」,因此,這種說法並不被廣泛接受。這也是因為M.E.G.對Level 11的嚴格控制,使得反M.E.G.組織無法在那裡正確收集情報。

其他組織,主要是小型的親M.E.G.組織,聲稱這些事件最多每世紀發生一次,而M.E.G.一貫將誤報作為實際事件進行報告。反M.E.G.團體顯然聲稱這些數字是編造的,甚至對M.E.G.持中立態度的組織也表示,提出這些說法的人只是為了安撫M.E.G.,以便獲得他們的援助。主要的親M.E.G.組織,如B.M.T.G.,雖然未發表任何評論,但同意M.E.G.「大約每15年一次」的說法。M.E.G.本身也未公開評論這些較小團體的說法。

著名地標

由於Level 11已有長時間的人類居住且人口眾多,因此除了基地外,該區域還有許多著名的地標建築。

由流浪者建造的地標建築

後室博物館

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後室博物館的建造始於1834年,竣工於1856年。該建築由「後室殖民者」承建,過去和現在一直用於存放各種重要的相片、文物和畫作。該建築風格與Level 0相似,面積恰好為一百萬平方米。高約300米。人們普遍認為,這座博物館是現代技術的奇蹟。

與其他博物館不同,後室博物館不接受法定貨幣支付,因為The M.E.G.沒有官方貨幣。相反,進入該建築需要你向The M.E.G.負債,並需應The M.E.G.的要求提交一件物品。有時,這筆費用會在入場時支付,尤其是當The M.E.G.正在進行一個重大項目時。

展覽
File:Level0Original.jpg
Level 0 最為臭名昭著的一張圖像,存放於後室博物館。

博物館展品豐富多樣,包括諸如Level 0的著名照片Level 3的首張照片等照片,以及最著名的一張Level 2中流浪者逃離無面者的照片,該照片在大樓大廳的屋頂上以極佳的細節展示。這裡還陳列著來自各個層級的畫作。其中許多畫作出自藝術家,儘管其他藝術家也有作品在此展出,且許多在前室中頗有名氣,但也有僅在後室中出名的藝術家的作品。最後,還有幾個後室層級的模型,儘管缺少實體。這是迄今為止最著名的展品,占據了整個建築的90%。

歷史與結構

19世紀30年代初,後台殖民者的許多高級官員開始起草一項建造大型紀念碑的計劃,他們表示,這將展現該團體的「榮耀」和「藝術自豪感」。該計劃在1834年後室殖民者大會上獲得批准。儘管大會認為該紀念碑要到20世紀中葉才能完工,但許多官員還是傾注了個人財富。此外,在此期間,開採技術得到了改進,從而能夠收集到更多的水泥。最終,這座博物館於1856年才完工,這對後室殖民者來說是一次重大的宣傳勝利,領先了許多敵對組織。

自建成以來,這座建築除了偶爾進行維修以及在後室殖民者併入M.E.G.後由後者接管管理外,幾乎沒有太大變化。在M.E.G.山地人聯盟的戰爭即將結束時,這座建築幾乎遭受了嚴重破壞,但許多11級公民的拼命防禦使其免於受損。進入11級後,這座建築成為山地人聯盟的主要攻擊目標之一,有人甚至稱其重要性僅次於M.E.G.的總部。這很可能是因為這座建築對M.E.G.具有重要價值,以及這座建築象徵著M.E.G.

截至2025,該博物館自建成以來幾乎未作任何改動。該博物館每天吸引數千名遊客,是M.E.G.'財富的重要來源之一。儘管已有多項提案旨在將該建築「現代化」,但均遭到了拒絕。

非流浪者建造的地標

來自前室的複製地標

在Level 11中,值得注意的是,該層中的許多地標都是前室中真實存在的地標的複製品。然而,其中許多地標是異常的或存在其他缺陷的克隆體。具有異常性質的地標或具有歷史重要性的地標都有自己獨有的部分。

倒置的聖路易斯拱門

倒置的聖路易斯拱門(風格為「ɥɔɹⱯ sᴉnoꓶ ·ʇS'」)是一個主要的旅遊景點,因為它位於距離Level 11的中心地帶的距離僅約12公里的一片開闊田野上。儘管被稱為「倒置」,但與前室中的聖路易斯拱門版本相比,這座拱門實際上是翻轉了173°的,而且其大小約為後者的三倍。為了防止這一地標被遮擋,M.E.G.在其周圍設立了一個500米的禁區。禁區內唯一允許存在的建築物是草地和兩條道路,一條從北到南,一條從東到西。儘管這個「禁區」早在後室殖民者時代就是一個不成文的約定,但直到1928年才被正式定義。在M.E.G.山地人聯盟之間的戰爭中,這座建築毫髮無損,這讓許多人感到驚訝,因為它離Level 11的中心地帶如此之近。 1954年,該建築引起了廣泛關注,當時一些M.E.G.科學家報告稱,該建築「開始產生引力」。M.E.G.隨即在未作任何解釋的情況下關閉了紀念碑周圍區域以進行調查。M.E.G.注意到紀念碑具有「微弱的引力」,能夠在幾小時內將10米外的棒球吸引過來,即使棒球是在上坡運動。然而,1955年中期,引力開始減弱,並於1957年初恢復到預期水平,使紀念碑突然開始重新開放。自此次事件以來,紀念碑的引力呈現出大約4年的周期性「波動」,類似於恆星Betelgeuse的脈動。目前尚不清楚造成這一現象的原因,也不清楚這對紀念碑和整個Level 11意味著什麼。

漂浮的金門大橋

浮動金門大橋(標誌為「ᴳᵒˡᵈᵉⁿ ᴳᵃᵗᵉ ᴮʳᶦᵈᵍᵉ」)是Level 11中的一個異常點。它也是一個新的,直到2007年才被完全發現。這座橋距離Level 11的中心地帶超過400萬公里,發現它的人花了近10年時間,以略低於100公里的時速不間斷駕車才到達。這次旅行是由自稱「瘋子」的卡西姆·卡馬爾和保羅·恩貢達完成的。兩人高中時是親密的朋友,分別在14歲和13歲時意外切入了後室。儘管他們年紀尚小,但他們很快就設法到達了Level 11。在他們15歲時,他們發現了一輛沒有油箱卻能永遠行駛的異常汽車,而且這輛車還裝有自動駕駛系統。兩人對後室知之甚少,因此決定開著這輛車前往層中心,並儘可能長時間地直線行駛。他們希望找到一些有趣的東西,或者只是想看看這個層到底有多長。他們離開Level 11中心地帶的確切時間不得而知,儘管大多數人認為是在1996年底或1997年初。 在探險的前幾年,兩人並未記錄周圍的環境,儘管他們在紙上寫過各種短篇故事。他們有時想過掉頭回去,但最終認為此時已經走得太遠,無法回頭。直到今天,他們為何沒有死於精神錯亂仍然是個謎,儘管很可能是車內微生物釋放的氣體阻止了這一現象的產生。 在某個未知的日期,兩人抵達了浮動的金門大橋。抵達後,他們決定撰寫一份關於該地標的報告,並在附近區域停留數月,同時進行實地考察。目前有兩份勘探日誌可供查閱,一份是在他們抵達後不久撰寫的,另一份則是在他們離開前不久撰寫的。對於以下日誌,重要部分將會使用藍色文本進行標識

日誌1
Q. Qamar
P. Ngonda

我甚至都不確定現在的日期。儘管我對「後室」了解不多,但這是我見過的最龐大的建築物之一。 我於1981年10月20日出生,成長於長島的一個中產階級家庭。我的母親法特瑪和父親薩爾瓦都在紐約的某間辦公室工作,每天都需要通勤去上班。他們通常會僱人照顧我。我在小學時成績不錯,也交了很多朋友。然而,他們中沒有一個人感覺……像我。

保羅的故事則截然不同。他出生於安哥拉羅安達。他的父親若昂是一名忠於安哥拉人民解放運動(MPLA)的政治家和將軍。而他的母親克里斯蒂娜則截然相反。克里斯蒂娜是葡萄牙移民到安哥拉的,儘管她出身富裕,但她的父親在葡萄牙殖民戰爭中去世,不久後她的母親也自殺了。這使她在11歲時無家可歸,之後在安哥拉流浪了十多年。 保羅的故事則截然不同。他出生於安哥拉羅安達。他的父親若昂是一名忠於安哥拉人民解放運動(MPLA)的政治家和將軍。而他的母親克里斯蒂娜則截然相反。克里斯蒂娜是葡萄牙移民到安哥拉的,儘管她出身富裕,但她的父親在葡萄牙殖民戰爭中去世,不久後她的母親也自殺了。這使她在11歲時無家可歸,之後在安哥拉流浪了十多年。 儘管兩人起初相處融洽,但當時安哥拉內戰仍在持續,他們的關係在保羅出生後迅速惡化。若昂對克里斯蒂娜非常粗暴,1989年,她和保羅偷偷登上了一艘開往紐約的船。他們除了衣物什麼都沒帶。之後,他們在紐約流浪了幾個月。然而,與克里斯蒂娜的第一段婚姻非常相似,一個男人在人行道上發現了她,並提出帶她去他家。克里斯蒂娜本想拒絕,但考慮到這可能是保羅過上正常生活的唯一機會,她還是勉強接受了。兩人於1990年底結婚,當時9歲的保羅於9月開始上我的小學。這段第二段婚姻比第一段成功得多,保羅經常說他的「新爸爸」約瑟夫對克里斯蒂娜和他都很好。此外,克里斯蒂娜終於在當地一家超市找到了一份工作,而她的父親約瑟夫則是一名律師。 儘管保羅沒有受過正規教育,但他卻極其聰明。九月份我第一次見到他時,他幾乎不會說英語,但到了二月,他的英語理解能力已經接近母語水平。此外,到1991年夏天,他在其他許多科目上也取得了平均成績,並且從第一天起就展現出驚人的工作熱情。

保羅剛上學那幾個月朋友不多,這既是因為他的成長環境,也因為他英語能力很差。然而,在1991年1月底,我主動接近了他。起初,他非常害羞且笨拙,但很快便放開了,到年底時成了我最好的朋友之一。從那時起,我們經常在一起,一起吃飯、玩遊戲,甚至一起做作業。他還教了我一點葡萄牙語,這很有趣,因為我至今仍不會說葡萄牙語。在整個中學時期,我們也經常惹麻煩。雖然其他很多孩子也容易惹麻煩,但他們比不過我們。從無害的惡作劇(如叮咚溝)到公然盜竊,我們什麼都幹過。我們簡直瘋了。幾乎所有人都對我們極其厭惡。

1995年末,我們的生活發生了翻天覆地的變化。當時,我們突然發現高中校園中央出現了一組隨機的樓梯。因為周圍沒人注意,我們決定跑上去……大錯特錯了。我們絆倒了,被困在了後室。由於Level 0會將流浪者分開,我不再和保羅在一起,他也不再和我在一起。保羅是我的好朋友,我哭了起來。這是我第一次哭。保羅告訴我他也哭了。在悶悶不樂地走了幾個小時,努力忍住眼淚後,我最終意外地切入了Level 1。我出現在保羅旁邊,很快我們便意識到自己嚴重脫水。

再次見到保羅時,我感覺自己仿佛重獲新生。我不再哭泣,也不再有消沉的念頭。對他而言,只需幾分鐘就能從Level 0中穿牆而出,恢復理智。在他逃脫後不久,他遇到一個穿著白襯衫、上面寫著「M.E.G.」的人,那人給了他一份關於如何在Level 1中生存的簡短指南。雖然我們現在知道這僅僅是The M.E.G.的一名官員,但保羅覺得他看起來很可疑,猶豫著是否要相信他。然而,保羅決定冒險一試,相信了他。他從板條箱裡拿起一瓶杏仁水,立刻喝了下去。雖然他做好了最壞的打算,但杏仁水讓他感到精力充沛,減輕了他很大一部分壓力。之後,他疊起在另一個板條箱裡找到的一件襯衫,用它來裝更多的杏仁水。等我切入時,他已經裝了將近10瓶。

我們很快便決定,在這個現實中生存的唯一方式就是像在家時那樣:瘋狂地生活。我們對「安全」等級如Level 1或Level 11興趣不大,而是選擇了危險的等級。因此,我們很快進入了Level 2,並幾乎殺死了我們遇到的每一個實體。我們最終對Level 2感到厭倦,於是決定前往Level 3。接著是Level 6,然後是Level 8。或許並非巧合,我們在Level 9遭遇了攻擊,當時一群無面者包圍了我們正在休息的一所房子。它們對任何傷害其他無面者的人都非常具有攻擊性。我真的不知道我們在那裡待了多久,但最終一位M.E.G.官員介入並救了我們。我們很快被帶到了Level 11,但我們都覺得這裡相當無聊。雖然那裡的商店和餐館都很不錯,但這個層級真的...太空曠了。

有一天,我們有了個將永遠改變我們生活的發現。在一個舊停車場,我們發現了一輛極為奇特的汽車。一輛沒有型號的汽車。一輛沒有引擎的汽車。一輛可能根本就不該開動的汽車。最後,我們瘋了。我們決定嘗試駕駛這輛車,並很快發現僅憑意念就能控制它。我們真的瘋了,決定把車開回公寓,拿上一些必需品,然後離開。我們甚至都沒想過車可能會沒油。一到公寓,我們就帶上了些衣服、紙和文具,把車設置為自動駕駛模式,在一個M.E.G.特工發現我們在做什麼並試圖阻止我們的時候,我們離開了。我們以為沿途會找到一些杏仁水

我不知道這段車程究竟有多長,但感覺像是過了好幾年,實實在在的好幾年。我們甚至不知道我們的目的地是什麼,只知道是「某個值得注意或有趣的地方」。我們可能已經開了一輩子了。如果說我們有什麼值得慶幸的事情,那就是車似乎沒有沒油。不幸的是,它噪音極大,而且時速無法超過100公里。烈日持續地炙烤著我們,讓我們幾乎無法入睡。那是我一生中最糟糕的幾年,可能對保羅來說也是如此。我們多次考慮過掉頭,但最終還是決定繼續前行。我們已經走了這麼遠,還要多久才能看到令人興奮的東西呢?很不幸,那還需要一段時間。

這次旅行讓我們重新審視了自己的生活。我們幾乎決定不再做出短淺的決定,不再做這樣瘋狂的事,不再做……瘋子。然而,那只是我們本來的樣子。我們無法改變。我們必須繼續前行。除了說話、睡覺或吃飯,我們都在寫作。由於我們忘了帶任何用於與後室的其他地方進行交流的電子設備,寫作幾乎成了我們唯一能做的活動。這很有趣。我們以前也寫過。由於我們只是高中生,大多數作品都很糟糕,但對我們來說仍然很有趣。[1]


Eventually, after what felt like years of driving and probably was, we saw a large red structure in the distance. I forced my foot onto the gas pedal, but the car didn't go any faster. This was the 「interesting」 or 「exciting」 thing we were looking for! The end was in sight, just a few more hours!

As soon as we got there, we made plans on what to do next. We decided to stay here for a few weeks and scout the surroundings, seeing if this structure has any strange effects on its surroundings. Maybe even climb to it? Probably not.

Now, an actual description. This 「thing」 resembles the Golden Gate Bridge, but it's… huge. Like, gigantic. I can't even see the other side, despite the lack of fog. It's also floating above the ground by… I'd say 1000 feet. This is strange, as it's supposed to be a bridge. The area below it is a gigantic void that has no end in sight. We may be lunatics, but neither of us is going to jump in there. That's all we know, and the structure doesn't seem to have any effects on its surroundings, aside from the usual anomalies that occur far from the center of Level 11. After staying here for a few weeks and collecting data, we plan to move on and keep going, to see what other strange structures Level 11 has. Before we leave, we'll write a second report detailing our findings.

We also wrote this biography in case we are lost forever, and nobody finds us. We hope this biography reaches someone if we don't. We will not be forgotten!
Report 2
Q. Qamar
P. Ngonda
So… Where the hell do I start?

I guess I'll start with measurements. As I said previously, this thing is massive. It took months to gather enough rocks and junk to get up there, but we eventually managed to reach it. Counting the rocks, it turns out it was even bigger than we thought. We didn't have tools to measure the exact height (Paulo tried to use a meter stick but fell and got pretty badly injured), but it was at least 2500 feet, probably closer to 3000.[2] We also measured the dimensions. Although we hesitated at first, we eventually decided to, as we had spent so long just getting up here and could literally spend the rest of our lives here if we wanted to. The width itself was… astonishing. I'm not sure how exactly to convert meters to miles, but it was at least a mile wide.[3] The sidewalk itself is ~5 meters wide, which is about 17 feet,[4] and wide enough for a regular car to fit in it. The length was absurd. It was over 100 miles long.[5] I wouldn't have believed it if I hadn't seen it.

The environment was mostly normal, other than the anomalies that occur this far away from Level 11's center. But, when we were measuring the bridge, we felt… odd. And that's to put it lightly. Every single second, we felt more like leaving and turning around. This wasn't us. We should have gotten more confident the more we got done, but, we just… didn't. We got more and more anxious. When the few months were over, and we returned to our car, we were not the same. We decided to turn around and return to Level 11's center. At the very least, we found something of note. Despite turning around, we still felt a feeling of regret. However, I don't think I could have brought myself to have gone further. It's hard to explain.
Analysis

The first report, although longer, contains less useful information and is mostly an autobiography. Misplaced, anomalous stairs in empty locations (such as a high school at night) are one of the most common ways for people to enter The Backrooms. Many cars in Level 11 are known to be anomalous, but the anomaly they experienced was very rare. However, there are records of it happening before. Prior to this incident, there were 7 records of cars acting this way, and there have been 2 since this incident. Since this is one of the more harmless anomalies that occur with cars in Level 11, they are often dumped in old parking garages and are marked to avoid duplicate reports, as this is a rare event. Due to the state of the car, it is possible that it got into an accident some time before the event, and the marking was scratched off in the accident.

Them escaping their apartment was very lucky. The security guard that should've been watching them was at a café across the street drinking tea. As well, the M.E.G. staff member that was supposed to man the security cameras at Level 11's centre was, although present, had recently woken up, and did not notice the car speeding and being badly damaged until much later. When he remembered properly, he had decided it was a non-issue since it was too late anyway.

The bridge's existence raises many questions. Although Level 11 is known to contain a variety of landmarks from The Frontrooms, the bridge seems out of place even among Level 11's anomalous landmarks. Although The M.E.G. officially says that the bridge is like almost every other Frontrooms landmark spoof in Level 11, other, more extreme theories have risen. Some say that the bridge is a 「glitch」, and was meant to be a part of a different level or was meant to appear differently. Some have extended this theory into saying that The Backrooms are a simulation or game, and that the bridge was a 「glitch」 in the game's code. The M.E.G. has been rumoured to be trying many methods towards silencing these rumors, although they have denied these accusations.

The second report is mostly just measurements. Besides the bridge not being proportional to the Golden Gate Bridge in The Frontrooms, this part of the report contains little 「hidden information」. However, the second paragraph makes it seem that The Backrooms itself doesn't want people to go there, or that it doesn't want people to go beyond. Whether there was something The Backrooms didn't want wanderers to see, if The Backrooms wanted to protect wanderers from danger, or merely did this to torture wanderers is unclear. To this day, this is widely seen is the farthest anyone has ever gone from Level 11's centre. There are no other reports of people experiencing the feeling of unease far from Level 11's centre or people encountering a similar bridge, so it is also unclear if the feeling of unease is caused by the bridge or by the distance from Level 11's centre.

Less notable landmarks
Fake Empire State Building

The Fake Empire State Building is a nigh-perfect replica of the Empire State Building in The Frontrooms. Although it appears normal on the outside, it is almost impossible to travel within the building, as almost every spot within the building will noclip any wanderer who touches it. There are many levels a wanderer can be sent to, such as Level 0, Level 4, and Level 81. It is located about 150 kilometres from Level 11's centre, and was first reported on by an M.E.G. patrol in late 1930, who described the building as 「under construction」. The building was not given much attention, although another patrol in 1932 reported a similar building, but finished. This patrol also discovered the unstable nature of the building, as 3 out of the 7 members of the patrol noclipped while in the building. Out of the three who noclipped, one was recovered within hours on Level 4, one was recovered after several months on Level 96. The wanderer recovered on Level 96 reported that they noclipped into Level 81 at first. Lastly, one of them has not been recovered to this day, and The M.E.G. considers them to be dead. Ever since this incident, large warning signs have been placed around every entrance to the building, and it is surrounded by barricade tape. However, this building is not seen as a large danger, so no guards are stationed there.

Since the original expedition, no known incidents of people entering the building have happened, other than a time when a wanderer walked past the building and noticed some of the barricade tape was cut. The M.E.G. assumed this was just a prank, although they did install security cameras. Ever since this incident, nothing is known to have happened, although the security cameras are rarely manned.

Clipped Sears Tower

The Clipped Sears Tower, also known as the Clipped Willis Tower, is a replica of the top of the Sears Tower/Willis Tower in the middle of a street around 10 kilometres away from Level 11's centre. It is almost completely noclipped into the ground, with only the very top of the building poking out. It is unknown where the rest of the building is, whether it is in a currently undiscovered level, or if it simply doesn't exist. The building was discovered in May 1974, when residents of flats around the landmark suddenly noticed it appeared in the street in the morning. This was in the same month the Sears Tower was completed in The Frontrooms, again giving evidence of a connection between The Backrooms and The Frontrooms.

After the sudden appearance of the landmark, many cars travelling in the area crashed. This led to The M.E.G. sectioning off the road in 1983. However, this wasn't enough to stop the crashes, as the 「rolling car」 event still occurred on the road, causing fires. The M.E.G. solved this issue by putting walls on the road every 3.5 metres. Unlike with the Fake Empire State Building's barricade tape, the barricade tape that sections off the road has never been broken, so The M.E.G. has not installed security cameras.

The Central Needle

The Central Needle was a perfect replica of the CN Tower that appeared in Level 11's centre in June 1976. Due to the way no-clipping works, and due to the fact that most entrances to Level 11 place wanderers in the level's centre, wanderers who noclipped into Level 11 would be at the top of the tower, and couldn't get down. This posed a major challenge for The M.E.G., as Level 11 was their main base of operations. As a result, The M.E.G. put in a large amount of resources to prevent deaths and destroy the tower, including blocking off entrances to Level 11 that placed wanderers in Level 11's centre and instructing wanderers to use safe entrances. Both The M.E.G. and The B.M.T.G. spent massive amounts of resources to get rid of the tower. By December 1976, The M.E.G. announced that Level 11 was safe to enter again as enough of the tower had been destroyed, and by 1979, it was completely gone. Like many other structures in Level 11, The Central Needle appeared at the same time it was built in real life. Some have theorized that The Backrooms intentionally placed the tower in Level 11's centre, which itself was based on the theory that The Backrooms is a malicious force.

Entities

Level 11 is mostly devoid of wildlife, however, some creatures can be found.

Backrooms creatures

Although most Backrooms entities are rare in Level 11, facelings and hounds are both common. Both of these entities are considered to be experiencing 「The 11 Effect」, making them both friendly. Here, hounds act like regular dogs and facelings act like wanderers. Many facelings have integrated with wanderer societies like The M.E.G. and hounds are known to play with the few dogs on this level. Strangely, facelings that leave the level still have 「The 11 Effect」, while hounds that leave do not. The reason for this is unclear.

Other Backrooms entities are present, although much rarer. Most common entities, such as windows, clumps, dullers, bursters, anethikas, camo crawlers, and lighters are not known to be present in this level. Insanities are also not present, as insanitation cannot occur on Level 11. Jerry also does not visit Level 11, and The F.O.J. tends to speak negatively of Level 11, sometimes even describing it as 「toxic」. As such, many think Level 11 is toxic to Jerry in some way, even though he cannot be killed. Blossoming eyes and skin-stealers are not known to be present here, but there are rumours of encounters on this level. However, there are some other entities confirmed to be on Level 11. Smilers are the only hostile entity on this level and also one of the rarest, residing in dark buildings and becoming more common the further from the centre one is. They are usually shy and docile, as they do not like the permanent sunlight of Level 11. Deathmoths also reside in decaying buildings in Level 11, although they are very weak and their colonies are destroyed easily. Females here do not spit acid. Much like smilers, they are rather rare, although not as rare as smilers. Perhaps the most common entity in Level 11, death rats that resemble sewer rats reside in alleyways and sewers in large numbers. These death rats may attack wanderers, although they do not carry many diseases, unlike sewer rats in The Frontrooms.

One of the most overlooked entities in Level 11 is the crawler fungus, which infects local arthropods. However, these arthropods are significantly weakened by the infection, causing them to die from direct exposure to sunlight in only a few minutes. This severely inhibits the spread of the crawler fungus, leading to it being very rare. Lastly, the rarest entity in Level 11 is Elevators. The closest elevator was found 526 kilometres away from Level 11's centre, and only around 58 have ever been found. Since Level 11 is the only quantum-stable level where elevators are found, and they are only found in the more unstable regions far from the level's centre, it is possible they exist from a 「leak」 that makes Level 11 only partially quantum-stable. Elevators on Level 11 are also known to behave erratically, from violently shaking, taking wanderers to the wrong level, or even flipping upside down. Due to this, The M.E.G. highly recommends to not ride elevators in Level 11.

Frontrooms creatures

Unlike many other levels, creatures from The Frontrooms are nearly as abundant as creatures from The Backrooms. City fauna is common in Level 11, such as pigeons (including the extinct passenger pigeon), raccoons, foxes, coyotes, opossums, skunks, and, very rarely, deer. These creatures are very rarely noticed as they are almost completely silent. The fauna in Level 11 has also evolved to have a different sleep cycle, staying awake for 36 hours and sleeping for 12 hours. Since they usually go unnoticed, some people say that they are far more numerous than most scientists believe.

Wanderers in Level 11 also frequently own pets. Most of these pets are imported from Level 81, although some Backrooms creatures (such as hounds) are also kept as pets, albeit more rarely. The variety of pets is similar to the variety of pets in The Frontrooms, with dogs, cats, hamsters, and rabbits being the most common. Due to the lack of laws against it, owning exotic pets is much more common in The Backrooms. Although usual exotic pets (such as gerbils and chinchillas) are owned by Level 11 residents, most exotic pets in Level 11 are illegal in many countries in The Frontrooms. Pets such as lemurs, African wild dogs, and even lions are all owned by a variety of Level 11 residents.

Colonies and Outposts

As of 2025, Level 11 is dominated by The M.E.G. Before The M.E.G. arrived, there were a variety of groups of facelings on the level.

M.E.G. base 「Main」

M.E.G. base 「Main」 is a base founded by The Backrooms Colonists in 1756. It has been the main base of The M.E.G. ever since the group's creation in 1907 and was the main base of The Backrooms Colonists except from 1739-1756. The M.E.G. claims that the base controls all of Level 11 and is currently the only known base on Level 11. The M.E.G. claims the base's population is around 1,500,000, although, a leak of The M.E.G.'s database by unknown hackers in 2014 reveals that the amount of M.E.G. members in Level 11 was just shy of 200,000. Most groups not affiliated with The M.E.G. place the base's population somewhere between 200,000 and 225,000, with the population steadily increasing by a few thousand yearly.

History

The Backrooms Colonists reached Level 11 in 1756, having previously had their main base in an obscure region of Level 5. At this time, no wanderers lived on the level, and it was inhabited only by groups of facelings. If the facelings in the level worked together, they could have easily wiped out The Backrooms Colonists. However, the two largest faceling groups in the level, The City Dwellers and The Alleyway, were at war. Although The Alleyway was winning in the beginning, the City Dwellers eventually managed to turn the tides, and by the time The Backrooms Colonists arrived, The Alleyway was almost wiped out. However, the support of The Backrooms Colonists and their weapons turned the tide, leading to The Alleyway securing a pyrrhic victory and wiping out The City Dwellers. However, most of The Alleyway's men were killed, leading to The Backrooms Colonists taking over their group. In the following decades, The Backrooms Colonists assimilated many faceling groups. Most of these groups are still autonomous to this day, and membership has seen a rise in recent years.

Following the assimilation, The Backrooms Colonists built most of Level 11's current infrastructure, including many famous buildings, Wi-Fi cables, flats, and more. This led to The Backrooms Colonists developing a reputation of being egomaniacs who spy on those who live in their outposts. To this day, there is a significantly higher amount of surveillance on outposts originally controlled by The Backrooms Colonists than on outposts originally controlled by The Lost.

When The Lost and The Backrooms Colonists merged into The M.E.G., the outpost in Level 11 was still mainly used by The Backrooms Colonists, while The Lost used the M.E.G. base in Level 2. The M.E.G. has, however, become more centralized since then, and almost the entire governing body is located in Level 11. There are still some trends between the different M.E.G. bases.

Old faceling bases

Although none of these are around today, before the arrival of The Backrooms Colonists, the level was populated by facelings exclusively. Their numbers were not as large as nowadays, but a variety of faceling groups existed.

The Alleyway

The oldest and largest group on the level for a while, The Alleyway was founded by a group of around 12 facelings in the mid-600s. Today, these facelings are known as 「The Founders」. As their name suggests, the group's outposts were in alleyways, where they kept death rats as pets, unlike the rest of Level 11's facelings, which mostly had pet hounds. Although a niche group when they were founded, they were the largest group among facelings living by Level 11's centre by the year 1000, and they influenced much of Level 11's current culture. In 1403, a group of separatists broke away and founded The City Dwellers. This split led to the group becoming more militaristic, and cultural innovation largely died down. The two groups were at war for the better part of the next 300 years, with The City Dwellers winning most of them.

The City Dwellers

By the time of The Backrooms Colonists's arrival, The City Dwellers were the largest faceling group on Level 11. They were formed in 1403 when a group of young facelings decided to leave the alleyways and move into a nearby flat. After several months, the facelings realized they could not sustain their outpost as their food supply was dwindling, so they attacked The Alleyway. Despite The Alleyway massively outnumbering them, they lost the battle due to their army being unmotivated and lacking weapons. These raids and brief conflicts quickly escalated into full-blown wars, with supporters of The Alleyway initially calling them 「City Dwellers」 derogatorily, although they eventually adopted the name. These wars were mostly won by The City Dwellers, eventually attracting enough facelings to make the group larger than The Alleyway. The group was more militaristic and provided little cultural innovation, and their legacy is mostly forgotten nowadays, but some people sympathize with them. During the early days of The Backrooms Colonists, it was common for people to blame adverse events on The City Dwellers.

A Taste of Home

Although the group never had an official name, it is commonly known as either 「The Kitchen」 or 「A Taste of Home」. This group operated several restaurants around the level, and, to this day, is one of the largest autonomous faceling groups in Level 11 as of 2025. The group was formed during the so-called Faceling Golden Age in the mid-1200s. A group of chefs working for The Alleyway decided that the alleys were not big enough for their culinary projects, and so moved on to actual kitchens. Although many members of The Alleyway protested at first, A Taste of Home and The Alleyway soon became close allies, and A Taste of Home frequently delivered food to them from the restocking shelves in their restaurants.

This group faced major difficulties when the wars between The Alleyway and The City Dwellers started to ramp up. This made it impossible for them to deliver food to one side without attracting the ire of the other. Although some suggested that their food be delivered discretely, they eventually decided to stop delivering food and create a sustainable restaurant chain. Many facelings at the time saw them as 「the last remnant of the Golden Age」, and their food was an escape for many people. Their recipes influenced Level 11's culture arguably just as much as those of The Alleyway, and most restaurants on Level 11 still follow their model.

The group joined forces with The Backrooms Colonists not long after they arrived. To this day, they are an autonomous group with The M.E.G. By the time of their shutdown, they owned around 30 restaurants, most of which are still operated in 2025.

The Faceling Band

The Faceling Band was a group of facelings dedicated to spying on other groups and selling that information. They had a reputation among facelings of being highly skilled spies, who could collect information on almost anyone as long as you could give them items they wanted. They were founded in 1567 as a branch of The City Dwellers, although they eventually split and became a non-aligned group. Furthermore, they were bought by The Backrooms Colonists not long after they arrived at the level. Although their skills were utilized by them during their early years, the death of many of the group's original members led to it getting dissolved in the late 1800s, with their last expedition being in 1874.

The Junkies

An almost unknown group whose history is completely censored by The M.E.G., The Junkies were a group of facelings that spent all of their time indulging in addictive substances. There were around 12 of them, and they were supplied by The B.M.T.G. They lived near the exit to Level 10 to be able to reach The B.M.T.G. more easily. It is unclear when they were created, with some saying they only existed for a few years and others saying they were 「as old as the level itself」. The group met its end around 1760, when police forces of The Backrooms Colonists found them. They asked them if they were members of The City Dwellers. When they didn't reply, the police began to search their belongings, realizing that they had large amounts of addictive substances. Since The Backrooms Colonists did not have that strong of a grip over the level, the police fired at the group, killing all members in around 10 seconds. Nowadays, it is assumed that the police were intoxicated.

Discovery

Level 11's discovery is, to this day, a mystery. Facelings have assumed to have inhabited the level for at least a few thousand years, and the first group consisting of wanderers that stayed here were The Backrooms Colonists. However, it is highly unlikely that The Backrooms Colonists were the first wanderers on Level 11, or even the first wanderer base on Level 11. Any knowledge of a 「first base」 is gone. However, facelings on the level were speaking a language that has been described as 「somewhat similar to English」 by the time The Backrooms Colonists arrived, suggesting a group of wanderers that spoke Old English arrived at Level 11 at some point. This faceling language is now known as 「Faceling Creole」, and is almost extinct in Level 11, but it is still spoken by some facelings and even a few wanderers as a second language.

Entrances and exits

Entrances

Level 11 has entrances from many levels. All of these entrances lead to the level's centre unless otherwise specified. Noclipping in some uninhabited villages or entering certain barns in Level 10 will lead you to Level 11. An inclining stairwell that resembles the rest of Level 3 in Level 3 will lead to Level 11. Leaving Level 13 through the bronze doors in the front will lead to one of 13 hotels near the level's centre. Level 11 is thought to have an intrinsic connection to Level 15, and entering sliding glass doors in Level 15 will result in entry to Level 11 in front of a food court building. Attempting to enter the deck of Level 17 will lead to Level 11. Exiting a revolving door that appears to lead to a city in Level 40 will lead to this level. Punching a window in the 2020s section of Level 61 will lead here. Exiting out of the front door in Level 121 will lead to the front porch of an out-of-place house on Newcast St on this level. Lastly, breaking the floor of Level 19 will cause wanderers to fall into an office building in Level 11. Exiting the glass front doors of Level 33 will place wanderers in front of a random shopping mall in Level 11, while re-entering said mall will lead back to Level 33.

Exits

As Level 11 is the last quantum-stable level, it has exits to every other quantum-stable level. Going into a basement that looks like Level 0 or Level 1 will lead you to the respective level. Noclipping into an oddly placed pipe will take one to Level 2. Walking down specific sets of stairs takes wanderers to Level 3. Noclipping in an office will result in entry to Level 4. However, many offices in the level has guards against this to prevent workers from escaping. Being crushed by a chandelier will result in wanderers being taken to Level 5. Staying for too long in a dark section of the level will lead a wanderer to Level 6. Drowning oneself in very specific tanks of water will lead to Level 7. Attempting to break through a street will result in falling into Level 8. Noclipping in oddly small houses will lead to Level 9. Lastly, walking down streets with an excessive amount of vegetation will eventually lead to the streets slowly fading in to Level 10.

Outside quantum-stable levels, portals can take one to Level 12, and entering old flats has a small chance to lead to Level 13. Entering a restaurant will always lead you to Level 15. Unlike many of these entrances, this one didn't seem to work until the mid-1800s. Entering a retro-looking radio station further than a few hundred kilometres from Level 11's centre will lead to Level 46. Climbing up an oddly-placed ladder that seems to go on forever will lead to Level 97. Entering certain buildings that make wanderers tired when near them and emit a crimson glow lead to Level 92. Entering a store labelled 「Alom Wotor」 will lead to Level 119. Buying train tickets from a store and then exiting the store will take the wanderer who purchased the train tickets to a random section of Level 61, as long as it's newer than the 1940s-1950s section. Entering an arcade may lead to Level 40. Noclipping in a 1930s-style hotel will lead to Level 171. These hotels usually have only one room. Lastly, noclipping through the front window of a sushi shop will lead to Level 404. Falling into a gap near the entrance of a building labelled 「Entertainland」, which can appear between 1,000 and 2,500 kilometres from the level's centre, will lead to Level 32. Entering the front door of an out-of-place house on Newcast St will lead to Level 121. Entering some shopping malls in the level will place wanderers behind the glass door entrance to Level 33.

For entrances to sublevels, Level 11.2 can be entered by walking towards a dysfunctional power plant known as the 「Perdition Compound」. Where Level 11 ends and Level 11.2 begins varies depending on the definition of the level boundary that is used. According to The M.E.G., anything less than 10 kilometres away from the Perdition Compound is in Level 11.2, and everything more than 10 kilometres away is in Level 11.





Notes

  1. 據稱他們所寫的文學作品目前已經丟失,兩人沒有解釋原因。
  2. For context, the Golden Gate Bridge in The Frontrooms is around 220 feet / 67 metres tall.
  3. For context, the Golden Gate Bridge in The Frontrooms is around 90 feet / 27 metres wide.
  4. For context, the Golden Gate Bridge in The Frontrooms has a sidewalk width of around 10 feet / 3 metres.
  5. For context, the Golden Gate Bridge in The Frontrooms is around 1.7 miles / 2.7 kilometres long.
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